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HL2:weapons

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Weapon names

weapon_crowbar
weapon_pistol
weapon_smg1

item_ammo_smg1_grenade

weapon_357
weapon_physcannon

physcannon_mega_enabled 1

weapon_shotgun
weapon_ar2

item_ammo_ar2_altfire

weapon_rpg
weapon_frag
weapon_crossbow
weapon_bugbait

Weapon guide

Crowbar

  • Range: Melee
  • Max damage: 10 per whack (headcrabs die in 1 hits regardless of type)
  • Alternate fire: None
  • Magazine: N/A
  • Reserve capacity: N/A
  • Best used against: Obstacles, headcrabs (all types), zombies, manhacks
  • First Appearance: d1_trainstation_06
  • Best place to get it in speedrun: Skipped


Zero Point Energy Manipulator (Gravity Gun)

  • Range: Close to medium
  • Max damage: Zero-Instant kill/Instant kill
  • Alternate fire: Tractor beam
  • Magazine: N/A
  • Reserve capacity: N/A
  • Best used against: Obstacles, headcrabs (all types), zombies, Combine soldiers, manhacks, antlions
  • First Appearance: d1_eli_02
  • Best place to get it in speedrun: d1_eli_02

Very useful weapon, can be used for Damage Boosting with explosive props or non-explosive props for Gravity Jumping.

9mm Pistol

  • Range: Medium
  • Max damage: 5 per round
  • Alternate fire: None
  • Magazine: 18 rounds
  • Reserve capacity: 150 rounds
  • Best used against: Metrocops, headcrabs (all types), zombies
  • First appearance: d1_canals_01
  • Best place to get it in speedrun: d1_canals_02


While not very powerful, this weapon can has a fast firing rate, allowing a rapid discharge of its 18-round magazine. With good aim, this weapon can dispatch even the mighty Combine Elite with relative ease. Ammunition for the 9mm is fairly easy to find, so you may use it often to get rid of obstacles or blow fuel barrels.

Pistol Charging

.357 Magnum

  • Range: Medium
  • Max damage: 225 per round for a headshot, 75 for a body shot
  • Alternate fire: None
  • Cylinder: 6 rounds
  • Reserve capacity: 12 rounds
  • Best used against: Combine soldiers, Combine elite, Leapers, poison zombies
  • First Appearance: d1_canals_07
  • Best place to get it in speedrun: Skipped

Submachine Gun (SMG)

  • Range: Close to medium
  • Max damage: 4 per round, 13 per second
  • Alternate fire: Grenade launcher
  • Alternate fire damage: 40 per direct hit with grenade
  • Magazine: 45 rounds
  • Reserve capacity: 225 rounds and 3 grenades
  • Best used against: Metrocops, Combine soldiers, Antlions
  • First appearance: d1_canals_03
  • Best place to get it in speedrun: d1_canals_03

Useful weapon for Damage Boosting.

Overwatch Standard Issue Pulse Rifle (AR2)

  • Range: Medium to long
  • Max damage: 8 per round
  • Alternate fire: Combine orb
  • Alternate fire damage: Instant death (vaporization)
  • Magazine: 30 rounds
  • Reserve capacity: 60 rounds and 3 orbs
  • Best used against: Combine soldiers, Combine elite, antlions
  • First appearance: d1_town_05
  • Best place to get it in speedrun: d1_town_05

This weapon is very useful, because of it's Secondary fire. It allows to quickly kill groups of enemies with one shot. It also has the ability to boost the player vertically. See Orb Jumping.

Shotgun

  • Range: Close to medium
  • Max damage: 48 per shell (8 damage per pellet)
  • Alternate fire: Double-barrel blast
  • Alternate fire damage: 84-100 per shell (12 damage per pellet)
  • Magazine: 6 shells
  • Reserve capacity: 30 shells
  • Best used against: Zombies (all types), Combine soldiers, Combine elite, Antlions
  • Appears in: d1_town_02
  • Best place to get it in speedrun: d1_town_05

Crossbow

  • Range: Very Long
  • Max damage: 100 per rebar
  • Alternate fire: Scope
  • Alternate fire damage: N/A
  • Stock: 1 rebar
  • Reserve capacity: 10 rebars
  • Best used against: Combine soldiers, Combine elite
  • First appearance: d2_coast_05
  • Best place to get it in speedrun: d3_c17_10a

Fragmentation Grenade

  • Range: Medium to long
  • Max damage: 125 per grenade
  • Alternate fire: Drop
  • Alternate fire damage: 125
  • Magazine: N/A
  • Reserve capacity: 5 grenades
  • Best used against: Combine soldiers, Combine elite, stationary turrets
  • First appearance: d1_canals_03
  • Best place to get it in speedrun: d1_canals_06

Rocket-Propelled Grenade Launcher (RPG)

  • Range: Long to Very Long
  • Max damage: 200 per rocket
  • Alternate fire: Laser track
  • Alternate fire damage: N/A
  • Container: N/A
  • Reserve capacity: 3 rockets
  • Best used against: Gunships, striders
  • First appearance: d2_coast_03
  • Best place to get it in speedrun: d2_coast_04

Pheropod (Bugbait)=

Weapon cooldowns

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