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Portal Inbounds speedrun in 10:47

Run Details

Completed in: 10:47
Runner: The SourceRuns Team
Game: Portal
Type: Segmented
Scripted: No
SDA status: Waiting for approval
Download: IQ /HQ
Demos: here




This is a segmented Inbounds speedrun of Portal finished by the time of 10:47 in 51 segments, by The SourceRuns Team.
NOTE: This speedrun uses an older build of Portal (5135) since some Glitches used in this run are fixed on the current Steam version.

Contents

Run comments

This run was completed without the use of scripts, cheats, hacks, or gameplay modifications of any kind. Glitches and programming flaws are heavily abused. Some Portal gun skins were used for entertainment purposes only, but these modifications were added only after the run had been completed, for recording the demos. As such it is not possible for them to have given us any sort of advantage during gameplay. The cosmetic modifications will not appear in the SDA version of the run, if it is accepted to SDA.

We decided to use the old version of Portal (build 5135) to complete this speedrun. In the current Steam version, a game-breaking glitch has been fixed, which is disadvantageous for us as speedrunners. We used multiple methods of rolling back our version of the game to build 5135, but we want to stress that none of the methods we used to launch the game modified gameplay in any way. Any tricks you see us perform can be done by anyone with a legitimate Steam copy of build 5135 on their PC.

Please note that the final time was calculated as accurately as possible from the demo files themselves, not from the final video. Due to our editing methods and other anomalies, the video time and the run time might not match up exactly. But keep in mind that this is not in our final time’s favor -- if we cut off frames due to segment transitions, we wouldn’t cut that time off of our final time, since the demo had those “bad frames” in it anyways, and we calculated our final time using those unedited, uncut demos.

Also note that if this run is accepted to SDA, the time displayed on their website will not match our time due to differences in timing endpoints as well as the addition of segment penalties. This run was completed with pure speed as the primary goal, and as such we paid no attention to the extra segment penalties from SDA. If this run was to be optimized for SDA’s timing method, the routes would be altered slightly.

In the case of Portal, there are two main speedrunning categories. Out of Bounds runs essentially allow any glitches necessary to complete the game in the fastest possible time, while inbounds runs forbid the use of glitches or tricks where the player leaves the “intended” area of the game. This definition is a bit vague, so we’ll elaborate later.

Since out of bounds glitches weren’t discovered immediately at the game’s release, Inbounds is the original speedrunning category for Portal (see Portal Run Categories). With the release of this run, we have changed routes that are literally as old as the game itself.

Origin

The speedrun was started on 26th May, 2013 and, after several brief hiatuses for summer vacations, was finished on 22nd December, 2013.

During the making of this run, a new glitch - Large Angle Glitch has been discovered.
Notable appearance of this glitch: Chamber 19.
This glitch is also possible to perform in later maps but was not used.

Test Chambers/Routes

Chambers 00 and 01

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Chambers 02 and 03

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Chambers 04 and 05

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Chambers 06 and 07

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Chamber 08

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Chamber 09

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Chamber 10

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Chambers 11 and 12

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Chamber 13

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Chamber 14

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Chamber 15

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Chambers 16

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Chamber 17

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Chamber 18

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Chamber 19

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Escape_00

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Escape_01

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Escape_02

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For more info and detailed descriptions, see the document here