This is a read-only archive of the old Wiki. For up to date information, visit our current wiki.

HL2:weapons

Logo135.png This article is a stub. You can help by expanding it.


Contents

Weapon names

Weapon Name
Crowbar weapon_crowbar
Pistol weapon_pistol
SMG weapon_smg1
SMG Nade item_ammo_smg1_grenade
Revolver weapon_357
Gravity Gun weapon_physcannon
Super Gravity Gun physcannon_mega_enabled 1 (command)
Shotgun weapon_shotgun
Pulse Rifle weapon_ar2
Pulse Rifle Energy Orb item_ammo_ar2_altfire
RPG weapon_rpg
Grenade weapon_frag
Bow weapon_crossbow
Bugbait weapon_bugbait

Weapon guide

Crowbar


Zero Point Energy Manipulator (Gravity Gun)

Very useful weapon, can be used for Damage Boosting with explosive props or non-explosive props for Gravity Jumping.

9mm Pistol


While not very powerful, this weapon can has a fast firing rate, allowing a rapid discharge of its 18-round magazine. With good aim, this weapon can dispatch even the mighty Combine Elite with relative ease. Ammunition for the 9mm is fairly easy to find, so you may use it often to get rid of obstacles or blow fuel barrels.

Pistol Charging

.357 Magnum

Submachine Gun (SMG)

Useful weapon for Damage Boosting.

Overwatch Standard Issue Pulse Rifle (AR2)

This weapon is very useful, because of it's Secondary fire. It allows to quickly kill groups of enemies with one shot. It also has the ability to boost the player vertically. See Orb Jumping.

Shotgun

Crossbow

Fragmentation Grenade

Rocket-Propelled Grenade Launcher (RPG)

Pheropod (Bugbait)=

Weapon cooldowns