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Clipping through displacements

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The old version of the Source engine allowed going through displacements. This means you can clip through a texture without getting permanently stuck in it. Some of the games that allowed this include: Half-Life 2, Half-Life 2: Episode Two (up to version 4104), Day of Defeat: Source, and Counter-Strike: Source.

This trick is especially useful in:

To clip through a displacement, you'll either have to wait until the game pushes you out (only if falling from the above) or spam crouch in order to get out of it.

Checking if a certain texture is a displacement

Debug menu

To check whether a texture is a displacement - simply open up the debug menu (Shift+F1), go to the Renderer tab and check the Displacements box.

You should see displacements disappear, indicating that a texture is a displacement.